As mentioned in another thread the 5mb limit of Roll20's free users puts a limit on what they can import. Not only being able to control the height and width of the image would help but the resolution as well. Going from 300 pixels an inch to 72 would greatly reduce the file size. That would be a nice option when creating a new map.
Post by Arcane Architect on Mar 17, 2017 1:20:52 GMT
When exporting you have several options: * Pixels Per Unit - this is how many pixels in the output image per 1 unit on the map, where 1 unit is the size of a grid square or hex. * Units Per Inch - this is the number of units per inch in the final image. Typically this will be 1, meaning 1 grid cell = 1 inch but you can adjust it (2 grid cells = 1 inch for example).
With these two settings you have resolution control. In the map settings you control how big the map is in units (say 25x25 for example) and these settings convert that to the final pixel size when exporting.
For example, you if you want a standard map at 72 pixels per inch you would set them like this: Pixels Per Unit: 72 Units Per Inch: 1
But let's say you want 2x2 grid cells per inch at the same resolution: Pixels Per Unit: 36 Units Per Inch: 2
You get the idea. The default, for easy use with Roll20 and similar programs, is 70 Pixels Per Unit and 1 Unit Per Inch - which are the same defaults that Roll20 uses.
Does this adequately answer your question/request larak? Thanks for asking and let me know if this is ambiguous or lacks some capability that you had in mind.